Senior Unity Developer

Published on Steam, App Store & Asset Store

Hi! I’m Lautaro Bravo de la Serna.

7+ years of experience, Lead Programmer Red Wolves Studios, ex-Etermax (Trivia Crack 2), author & instructor.

Check out my portfolio for a selection of my best work.

Highlighted Projects _

Trivia Crack 2 (Android & iOS)

Senior Unity Engineer

Worked on multiplayer, analytics and monetization systems for one of the most popular mobile trivia games, with 50M+ downloads worldwide.

Summer Snow Day (Steam)

Lead Programmer & Game Designer

Narrative-driven mystery game currently in development for PC. Built gameplay core, custom dialogue and save/load systems, and editor tools to manage content pipelines.

Cards & Claws (Multiplayer)

Gameplay Programmer

3-player cooperative card game during a game jam, powered by Photon multiplayer. Designed deck system, enemy waves, and card-based abilities.

Monsterfall (Steam)

Lead Programmer

Arena combat game featuring six unique monsters, designed and developed over a full year. Focused on optimization, combat feel and PC release pipeline.

Technical Projects _

Systems & Tools I’ve built to extend Unity

GOAP AI System (Unity)

Designed a modular Goal-Oriented Action Planning (GOAP) framework for dynamic NPC behavior in Unity. Includes a visual editor, planner, and reusable action system for AI-driven agents.
Tech: Unity · C# · FSM · Planner Algorithms

Semantic Audio Search (FastAPI)

Built a semantic audio retrieval backend that indexes and searches clips via embeddings. Features upload UI, REST API, and Dockerized deployment.
Tech: Python · FastAPI · PostgreSQL · Docker

AI-Powered Level Design

Procedural level generator that transforms text prompts into 3D scenes through OpenAI integration. Includes modular data schema and unit-tested components.
Tech: Unity · C# · OpenAI API · TDD

Publications & Teaching _

LocalizePro

(Unity Asset Store)

Published a professional localization tool for Unity, providing automated workflows, DeepL integration, and multi-language project support. Available on the Unity Asset Store.

4 courses,
1600+ students

Created and taught 4 courses with over 1,600 enrolled students worldwide: 
• Unity Unit Testing Master (advanced TDD, mocks, substitutes, view testing)
• Unity Game Programming: Build 3 Games from Scratch
• Introduction to Programming Games with Unity
• Introduction to Game Design

Books on Amazon

Wrote and published two books of video game development on Amazon:
• Localization in Videogames (2025) — A Practical Guide for Indie Developers
• The 5 Most Common Mistakes When Starting To Program Videogames And How To Avoid It (2024)

About _

Hi! I’m Lautaro!

I’m a Senior Unity Engineer specialized in gameplay systems, optimization, and editor tooling. I enjoy turning rough prototypes into shippable, high-performance builds and helping teams move faster with the right tools.

Highlights

  • Lead Programmer on Red Wolves Studios: heavy optimization on custom hardware, build & content tooling.

  • Etermax: contributed to Trivia Crack 2 and other live titles (client features, analytics, and Java/Kotlin backend services).

  • Published on Steam (Monsterfall, Ostrich Run; Summer Snow Day demo) and creator of LocalizePro (Unity Asset Store).

  • Educator: 4 Udemy courses (1,600+ students) and 2 books on Amazon about game dev & localization.

I’m building and shipping Unity projects for PC and console, and I’m open to remote roles where gameplay quality, performance, and tooling matter.

Contact _